Combat in Wayfinder will play much more like a third-person action game than a conventional MMO. This page will include the basic and advanced combat mechanics helpful in advancing through the game. Being an MMO, there is no doubt that Wayfinder will feature intricate player interactions, boss mechanics, instanced content-specific features and so on. The page will provide more general information on Combat and will be updated once the game has officially been released.

 

Wayfinder Combat

What are the Combat Mechanics in Wayfinder?

Because there is no tab targeting or hot bar, the game plays much more like a third-person action game than a conventional MMO. Because it's a character-based game, each character has a unique vibe to them when they're out in the world. All characters can use every type of weapon, which enhances the gameplay. You can choose the more deliberate, systematic approach if you like to; it rewards good doge timing and big crits. You can also play a more frantic action game that requires dodging in and out of combat. Depending on your preferred playstyle, combining and contrasting elements enables the gameplay to alter and fundamentally feel like a new action game.

combat mechanics wayfinder wiki guide

Group Combat in Wayfinder

The maximum group size in Wayfinder is 3. There are several reasons for this. Since the game's camera is more analogous to a third-person action game than a conventional MMO, the developers intended the readability to be simpler. More than that makes it very challenging to read the abilities and attacks. Also, 3 players allow each person to have a very clear role in the group when exploring with their pals. It's feasible that in the future, the group size will increase for some end-game stuff.

group combat mechanics wayfinder wiki guide

Combat Areas in Wayfinder

The open world locations, dungeons found within them, and social zones where a sizable number of people may congregate make up Wayfinder. In the open world sections, you'll witness other players wandering around and engaging in a variety of open world activities like slaying monsters, doing quests, defeating world bosses, finding locations, taking part in community activities, and finding the entrances to the Lost Zones. The instanced dungeons in Wayfinder are called Lost zones. They are procedurally produced to present unlimited difficulties. The gloom dagger allows players to personalize each expedition's experience, determining the foes you'll face and the loot you'll uncover.

How many Weapon Classes are there in Wayfinder?

There are four different weapon classes available for now. You may see Sword and Shield, Dual Blades, Rifles, and Two Handed Melee in the unveiling trailer. Note that each character has the freedom to equip any weapon they like, and that each weapon has a special feature. For example, one dual blade may allow all of your autoattacks to temporarily slow your adversaries, while another may grant you a brand-new dashing mobility skill. These skills provide you more flexibility in how you play and construct your Wayfinder.

weapon classes mechanics wayfinder wiki guide

Does Wayfinder follow the classic tank/DPS/support trinity?

That's sort of the beginning point. Beyond that, since each character is free to use any weapon, you may truly alter your playstyle based on the character you choose and the weapon you select. A certain character and you might mesh well. A rifle, for instance, will help Silo's play style in specific ways because he is a great strategist and explosives user. Players will have a ton of various ways to enjoy Wayfinder, in our opinion, if we can mix and match the character archetypes' abilities with the weaponry.

trinity mechanics wayfinder wiki guide

 

Combat Style of the Wayfinders

At the start, the Combat Style of the Wayfinders follows the classic tank/DPS/support trinity. Yet as you go, you can truly alter your playstyle with the character and the weapon you select because every character is free to wield any weapon; you are not restricted to a certain one. With some characters, you might sync.

kyros wayfinders character wayfinder wiki guide 250px
Kyros

Starting Role: DPS/Arcane

Kyros has great mystical power, yet he likes to stay out of close battle. He is capable of creating arcane shields, blasts of raw energy that can scatter opponents, and tremendous shockwaves that can destroy them. You might be looking for the mage Wayfinder named Kyros. He is relatively easy to control and focused mostly on doing damage. Most of his abilities are targeted at area of effect, allowing him to hit numerous adversaries at a moment.

niss wayfinders character wayfinder wiki guide 250px
Niss

Starting Role: DPS

As an Eldren Shadow Dancer, Niss performs best while moving. She moves about her adversaries, dodging them with spectral blades while shielding herself with a veil of shadows. Niss can be compared to the traditional rogue archetype from an MMO. Niss a complex character to play, and may take some time to master. She is highly tuned toward doing damage and is quite mobile.

senja wayfinders character wayfinder wiki guide 250px
Senja

Starting Role: Tank

Senja loves to fight close range, and she can draw her opponents to her or send them flying across the battlefield in a bolt of lightning by using her affinity for storms. Senja might be categorized as more of a tank/brawler class. She has some options for crown control, can tease opponents, and can benefit friends. She can be tricky to play and may take some time to get the hang of.

 

silo wayfinders character wayfinder wiki guide 250px
Silo

Starting Role: Ranged and Melee

Silo enjoys taking on long odds and can move between melee and ranged combat with ease. He has a variety of tactical tools and is at his best when he embraces his versatility. He has the ability to use illusions to divert his enemies, slow them down with oil, or burn them with fire, possibly starting lethal chain reactions. Silo is a versatile Wayfinder that is good for new players. His play is not particularly intricate. He has crowd control abilities and damage over time abilities in his toolbox.

wingrave wayfinders character wayfinder wiki guide 250px

Wingrave

Starting Role: Support and Close Combat

Wingrave is the easiest Wayfinder to play, which makes him the best option for new players. One may classify Wingrave as a support class. He can heal and shield himself and teammates, making him an excellent asset to any squad.

 




Tired of anon posting? Register!
Load more
⇈ ⇈