Character Abilities is a type of Ability in Wayfinder. Character Abilities are exclusive talents for each character and it is split into two types, Active and Passive abilities. Active Abilties are skills that a player must activate to trigger the action, these active abilities vary in many ways such as unique attacks, granting support or defensive tactics, providing buffs, applying negative status effects to a target, and more. Active Abilties when used, enter a state of a cooldown until it fully recharges and can be used again. Passive Abilties on the other hand, are talents that are always active and grants various effects when certain conditions are met, such as automatic healing, increased damage, buffs, and other effects. This page features all of the available Character Abilities in Wayfinder.
Wayfinder All Character Abilities
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Quick Search of All Wayfinder Character Abilities
Name |
Wayfinder |
Ability Effect |
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Kyros | Rakes the ground with violent energy, dealing damage to all enemies in front of Kyros. Arcane Fragments can be consumed to cast Savage Rake at no cost. |
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Kyros | Releases a wave of energy around Kyros that damages enemies and absorbs arcane power, reducing cooldowns and granting an Arcane Fragment. |
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Kyros | Marks enemies in an area. As enemies are hit, the mark builds up in power and detonates at max, or when it expires. |
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Kyros | Conjure shock and awe from the sky, resulting in a gigantic fist dealing massive area damage. |
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Kyros | Generate Arcane Fragments by using Siphon Radiant on enemies, and landing combo finishers. Arcane Fragments are automatically consumed to grant extra charges of Savage Rake. |
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Niss | Dash in a line, dealing damage. After a short delay a Gloom clone will dash from your initial position to you, dealing damage to enemies. |
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Niss | Niss is empowered by Umbral magic, causing her next three dodges to pierce a nearby enemy with shadow. |
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Niss | Briefly become immune to attacks and damage enemies in front of Niss. |
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Niss | For the next few seconds, Shadow Step can be used at no cost. |
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Niss | After dodging, gain attack power for a short duration. |
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Senja | Punch forward, then hold to Showboat. On release Senja punches again and buffs her next Weapon Attack. Fully Showboating increases the damage of the followup punch. |
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Senja | Hold to Showboat for the roaring crowd filling your Favor. On release, taunts nearby enemies while buffing Senja and her allies. |
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Senja | Use lightning to pull all displaceable enemies towards Senja in a large area. |
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Senja | In the form of a lightning spear, Senja charges to smash an enemy, dealing massive damage to them and fully filling the Crowd's Favor. |
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Senja | Holding Gladiator Pummel and Gain Favor abilities will cause Senja to Showboat. While Showboating, she cannot be staggered, takes reduced damage, and increases the Crowd's Favor. As the Crowd's Favor increases, Senja gains Attack Damage and Ability Power. |
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Silo | Toss a Fire Bomb that ignites enemies, dealing damage over time. Causes a chain reaction with Oil Bomb. |
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Silo | Leaves a pool of Oil in front of Silo, slowing enemies and causing them to take additional damage. |
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Silo | Dash backwards, leaving behind a Radiant Clone. The clone will taunt nearby enemies into attacking it until it expires or is destroyed. |
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Silo | Silo sends EGG out to shock all enemies in the area for a short time, slowing them and dealing damage over time. |
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Silo | Deals bonus Melee and Ranged damage to enemies that are debuffed. |
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Wingrave | Hitting an enemy causes an explosion of healing energy to shoot out and heal Wingrave & nearby allies |
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Wingrave | Forms a Divine Shield that blocks projectiles and boosts defense of allies standing behind it. |
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Wingrave | Marks enemies for judgement. Anyone hitting a Judged enemy will restore their own health. |
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Wingrave | A powerful barrier that makes anyone standing in it immune to damage and heals them over time |
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Wingrave | Melee finishers heal Wingrave and one nearby ally. |