Abilities in Wayfinder are various passive and active skills that are available to Wayfinders. Each Wayfinder has their own unique set of abilities, with effects ranging from dealing heavy single-target damage, rendering enemies immobile, healing allies, providing oneself more defense and so on. What abilities a Wayfinder has dictates which generic 'class' they would fill in an MMO group setting. All Wayfinder Abilities will be listed here once the game has launched and there is more information.
Wayfinder Character Abilities
Abilities in Wayfinder are divided into two categories, Character and Weapon abilities. Character Abilities are exclusive talents for each character and it is split into two types, Active and Passive abilities. Active Abilties are skills that a player must activate to trigger the action, these active abilities vary in many ways such as unique attacks, granting support or defensive tactics, providing buffs, applying negative status effects to a target, and more.
Active Abilties when used, enter a state of a cooldown until it fully recharges and can be used again. Passive Abilties on the other hand, are talents that are always active and grants various effects when certain conditions are met, such as automatic healing, increased damage, buffs, and other effects.
Wayfinder Weapon Abilities
Weapon Abilities in Wayfinder are exclusive abilities that are correlated to the various weapons available in Wayfinder. Certain weapons have a unique weapon ability, and just like a character's active ability, when used, enter a state of a cooldown until it fully recharges and can be used again.
As players grow, discover, explore, and improve in certain aspects of the game, they can branch out to manipulating or improving these abilities such as strengthening its effects, decreasing the cooldown, and many more.
Wayfinder All Abilities
Quick Search of All Wayfinder Abilities
Name |
Type |
Ability Effect |
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Character Ability | Rakes the ground with violent energy, dealing damage to all enemies in front of Kyros. Arcane Fragments can be consumed to cast Savage Rake at no cost. |
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Character Ability | Releases a wave of energy around Kyros that damages enemies and absorbs arcane power, reducing cooldowns and granting an Arcane Fragment. |
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Character Ability | Marks enemies in an area. As enemies are hit, the mark builds up in power and detonates at max, or when it expires. |
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Character Ability | Conjure shock and awe from the sky, resulting in a gigantic fist dealing massive area damage. |
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Character Ability | Generate Arcane Fragments by using Siphon Radiant on enemies, and landing combo finishers. Arcane Fragments are automatically consumed to grant extra charges of Savage Rake. |
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Character Ability | Dash in a line, dealing damage. After a short delay a Gloom clone will dash from your initial position to you, dealing damage to enemies. |
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Character Ability | Niss is empowered by Umbral magic, causing her next three dodges to pierce a nearby enemy with shadow. |
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Character Ability | Briefly become immune to attacks and damage enemies in front of Niss. |
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Character Ability | For the next few seconds, Shadow Step can be used at no cost. |
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Character Ability | After dodging, gain attack power for a short duration. |
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Character Ability | Punch forward, then hold to Showboat. On release Senja punches again and buffs her next Weapon Attack. Fully Showboating increases the damage of the followup punch. |
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Character Ability | Hold to Showboat for the roaring crowd filling your Favor. On release, taunts nearby enemies while buffing Senja and her allies. |
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Character Ability | Use lightning to pull all displaceable enemies towards Senja in a large area. |
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Character Ability | In the form of a lightning spear, Senja charges to smash an enemy, dealing massive damage to them and fully filling the Crowd's Favor. |
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Character Ability | Holding Gladiator Pummel and Gain Favor abilities will cause Senja to Showboat. While Showboating, she cannot be staggered, takes reduced damage, and increases the Crowd's Favor. As the Crowd's Favor increases, Senja gains Attack Damage and Ability Power. |
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Character Ability | Toss a Fire Bomb that ignites enemies, dealing damage over time. Causes a chain reaction with Oil Bomb. |
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Character Ability | Leaves a pool of Oil in front of Silo, slowing enemies and causing them to take additional damage. |
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Character Ability | Dash backwards, leaving behind a Radiant Clone. The clone will taunt nearby enemies into attacking it until it expires or is destroyed. |
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Character Ability | Silo sends EGG out to shock all enemies in the area for a short time, slowing them and dealing damage over time. |
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Character Ability | Deals bonus Melee and Ranged damage to enemies that are debuffed. |
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Character Ability | Hitting an enemy causes an explosion of healing energy to shoot out and heal Wingrave & nearby allies |
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Character Ability | Forms a Divine Shield that blocks projectiles and boosts defense of allies standing behind it. |
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Character Ability | Marks enemies for judgement. Anyone hitting a Judged enemy will restore their own health. |
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Character Ability | A powerful barrier that makes anyone standing in it immune to damage and heals them over time |
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Character Ability | Melee finishers heal Wingrave and one nearby ally. |
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Weapon Ability | A spinning slash that deals damage in a 360-degree arc and steals Ability Power from enemies. Increases the player’s Ability Power per enemy hit. |
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Weapon Ability | Forms multiple magical daggers that float around the player and fire towards enemies as attacks when enemies come within range. |
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Weapon Ability | Performs a quick Melee attack that buffs the next ability. Using Gladiator Slice again, will perform an Empowered Gladiator Slice, dealing additional damage, up to 2 times. |
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Weapon Ability | 3 Deadeye Weakspots appear on every enemy in range. Hitting these weak spots result in high damage and guaranteed crits. |
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Weapon Ability | Shield bash to do massive Impact and Guard Break damage. |
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Weapon Ability | Fires multiple projectiles in a blast, while evading backwards. Consumes 1 Locked and Loaded charge. |
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Weapon Ability | Spins and throws daggers in a large radius around the Wayfinder. |